About This Game National Zombie Park is a survival-roguelike game with procedurally generated world filled with zombies. Any second can become your last in this dangerous area. You always have to think twice before making another shot - bullets are extremely hard to find and the bang noises can attract even more zombies.How long do you think you can survive in National Zombie Park?Features Realism in details: possibility of dying after a single bite, realistic weapon reload, flashlight requires battery charge, weapon weight affects characters moving speed, etc. Endless procedurally generated open world Dynamic day and night cycles, weather changes Different types of zombies with unique features Constant difficulty level increase A lot of different weapons Variety of special equipment like night-vision device, flashlights, etc. 2 player co-op The game is powered by the Unreal Engine 4 1075eedd30 Title: National Zombie ParkGenre: Action, IndieDeveloper:Paper GamesPublisher:ZotdinexRelease Date: 15 Dec, 2014 National Zombie Park Download] [Ativador] So I have breifly played 'National Zombie Park' just out of curiosity for it being a new indie rogue like zombie game. For the game being at it's stage at develpoment I'd have to say it is pretty empty. The game is mostly filled with vegetation with the occasional building here and there. Combat reminds me of 'Hotline Miami' due every enemy can instantly kill you and you can kill almost every zombie first strike on the first day. I have been fortunate to make it a few days into the game and the difficulty was noticably increasing with higher density of zombies and more types. Also found an underground area which was cool and difficult but made the loot inside that much sweeter when found. Pros:- Cool Combat- Collected loot feels earned- Keeps you on edge- Supplies run fast requiring you to keep a look out for moreCons:- Relitivly Empty- Doesn't introduce you to the controls very well- Random frame rate drops- Confusing health system for a one hit kill gameAll in all i would say to give this game a whirl, it is early development so bugs and such were expected when I bought it but i can see this game has alot that could be added to it so there is so much potential in it. I'm going to keep up with this game in hopes it improves and the experience gets better, just gotta hope the developers don't abandon it this early. Would recommened to people that would like to be involved in a game that will hopefully undertake a great modification :). This game has so much potential. Sure - zombie games are plentiful, but they are a kind of game that provides for endless amounts of joy. National Zombie Park is an overhead view survival game that looks like a polished piece of work. It has the tension and surival feeling that so many of its cousins also have. Yet it's when one actually starts playing the game that the problems start. Firstly there's the controls. The mouse and keyboard combination works well most of the time, but the lack of conscious feedback from the zombie attacks mean that you cannot tell if you've successfully avoided an assault until the creature is lying on the floor dead. Or you are. Either way, it's difficult to tell until the battle is over.Next comes the less crucial but still annoying issues of glitchy backgrounds. Whilst walking around, you will see backgrounds with different shaded areas that don't blend at all. This kind of amateur coding is to me evidence that this game needed proper project management and a proper QA system. When I work, things like this are picked up by testers. Here, they seem to be simply disregarded.There's also the problem of character and weapon sprites lacking clear definition over their backgrounds. This, combined with the lack of proper detection of when the player is walking on the weapons means this game becomes an exercise in squinting at the screen trying to see where certain things are.I've given NZP enough time. I'm going to delete it and concentrate on the better offerings out there. I'd advise anyone else out there to stay clear of this game too. Go with 7 Days to Die or even Day-Z for your zombie rewards.Even better, try Dead Frontier.. This game needs a lot of work. The animations are bad or nonexistant. Movement is clunky. The view is restrictive would be better a little more zoomed out. You die from 1 hit so i dunno why there is a health bar or the heal thing. The video of the game looked fun but the game, well its more fun to watch the video at this point. Overall this doesnt feel like a complete game.. Not so bad, its just overpriced, and if u want this game, just wait for some sales that will make this waay cheaper, otherwise its useless buying this in full price, it doesnt worth it.. No, keep your money.I spent $2 on this during a sale and it wouldn't even work. I would have gotten more fun out of a candy bar at that price and it would have lasted longer too.. \u2665\u2665\u2665\u2665\u2665\u2665, dont buy. Don't get this game unless it's on sale for 'free'. It has no replay value and is repetative.. This game is absolutely not worth $7.99, feels awkward and undeveloped.. I bought the double pack for $1.19, and even after seeing the bad reviews I thought to myself "WHAT COULD POSSIBLY GO WRONG?!"After the first half an hour of playing this game, I can conclude this game has no idea what it wanted to do.PROS:- It's a Zombie Game. If you like those, then that's a redeeming factor-- I guess...- Ragdoll physics are the ONLY thing that makes this game enjoyable, but only for the first few times seeing it.- Day\/Night Cycle ACTUALLY WORKS... (Be prepared to hear nothing but bird chirping\/cricket chirping throughout the game)- I guess(?) it was made in the Unreal Engine.- Heavier weapons ACTUALLY become a burden and slow down your already slow-as-balls character! WHAT FUN!CONS:- The only way to swap weapons is to drop what you're currently equipped with, and hope and pray you switch to whatever it was you wanted to use. THEN you must pick up whatever it was you dropped to begin with to keep carrying it around.- The game is literally devoid of any atmosphere, despite being in what I assume is a park (because there's trees and plants everywhere?). Had this game been a third, or first-person shooter, heck maybe even with better animations and a better enviroment, this game would be mounds better to-- look at.- Like the atmosphere, the zombies are quite lacking, until you go blasting off a loud rifle, or shotgun. Then they come pouring out the off-screen faucet that is this game's artificial difficulty.- The flashlight's batteries must all come from the dollar store, despite the model being that of a car battery; because your flashlight WILL run out in about a minute's time of continual usage.- For a game supposedly made in the Unreal Engine, it certainly looks unpleasant considering the character models are stiff, lifeless, and lacking of any form of genuine animation. Think I'm talking about the zombies? HO HO! That's ONLY if you're lucky enough to find any. The playable character takes the spotlight on this.- Be prepared to walk, and walk, and walk with no clear goal, or story to help set the game in motion. You'll be thrown into the game and a random grab-bag of items, and you just "SURVIVE".- The BIGGEST problem with this game. The meter on the top-right. Apparently, you are infected with... Something... Maybe not, I'm unsure. It's never explained, at all. You have to keep a close eye on what seems to be either 'the infection', or some silly mechanic where blood slowly reaches your brain in hopes of killing you via aneurysm over how boring this game is.tl;dr - Is the game fun? Maybe if you're high on Percocet, and wish to hold your breath everytime you're chased by zombies.Should you buy it? Not if you think torturing yourself with bad games is worth murdering your wallet.. CRAP DON'T WASTE YOUR MONEY
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